3.1.10 Representing Images
1 Representing Images
Learn It
- When an image is displayed on a computer monitor, pixels (which are the smallest addressable point on a display) are illuminated in different colours.
- In a standard bitmap image file (.bmp), each of these pixels is represented by three 8 bit binary numbers.
- The first binary number represents the amount of red, the second the amount of green and the third the amount of blue.
- So this colour
here
is:- 1101 0101 Red (213)
- 1111 1111 Green (255)
- 1100 0000 Blue (192)
- Strings of binary numbers are difficult to read however, so we use hex instead.
Try It
- Convert each of the binary integers above into hexadecimal notation.
Learn It
- Bitmap images are made up of two parts.
- The first part is the header. This contains information such as the size of the image and the type of file.
- The second part is the image data itself.
Try It
- Download this file to your computer - small.bmp
- View it in an image viewer. You'll need to zoom in as it's a very small image.
- Now visit this site - online hex editor
- Now Open the bitmap file in the site.
- The first few hex codes are just the header file.
- Look for the codes
04 00 04 00
. This is identifying the image as a 4 x 4 pixel file. - The long sting of
FF
codes is where each pixel colour is identified.
Build It
- Try and edit the hex to produce an alternate pattern of red, blue and green pixels.
- Export the image and open it in your viewer.
- What other patterns can you make?
Learn It
- The bitmap image format is a simple one.
- There is very little
metadata
in the file - that is data that isn't coding pixel colours. - Other image formats such as jpg, png, gif will contain far more meta data, such as dates, authors, even the type of camera that the image was taken with.
- Bitmap images are also uncompressed. This means every pixel is individually coded.
- In other image formats, compression means that groups of similar pixels can be encoded, which reduces the size of the image file.